Gameplay · Closed alpha · Windows PC

A shared world. A character that is yours.

Mythria is an online fantasy RPG for Windows PC about exploring a shared world, building your own combination of talents, and finding people to adventure with. It is currently in closed alpha.

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What do you do in Mythria?

Leave town with a quest, follow a road into the wilderness, fight enemies, and return with materials for the next journey. Exploration, character progression, gathering, and crafting are parts of the same adventure.

Sometimes the destination is a fight. Sometimes it is a fishing spot, an ore vein, or a place you have not seen before. The world is still in development, so routes, encounters, and balance will change.

For players who enjoy adventuring together

Mythria is built around a shared online world and party play. Its talent paths include tanking, healing, damage, control, and support roles, giving players different ways to contribute.

If your favorite MMO memories involve meeting someone in town and heading out together, that social side is central to Mythria’s direction. Alpha testing is also a chance to tell us where cooperation feels good and where it needs work.

Shape a build instead of staying in one class

Begin with one of nine talent paths. Spend your first 15 points in that path, then continue specializing or add a second. You can use at most two paths, with a current character level cap of 30.

The choice is a tradeoff: go deeper for later abilities, or spread points across two paths for a broader toolkit. Read the class and talent guide for the starting roles, then compare all 45 final forms.

Make time for the journey between fights

Mine ore, fell trees, gather herbs, hunt, skin beasts, or fish. Use what you find to make equipment and supplies. These activities have their own skill progression, so time in the wilderness can develop more than your combat build.

Explore the gathering and crafting guide and the world of Mythria.

Living towns and guilds: what is planned?

Mythria’s living-town direction connects prosperity to better trade and stronger defenses. Declining towns are planned to face sickness and a necromancer invasion, building toward a 10-player open-world raid encounter. A shared world buff is intended to reflect how the province’s cities are doing.

These living economies, invasions, and the prosperity buff are in development. Guilds are also planned, giving explorers, crafters, and adventurers a way to form lasting groups. They are future-facing features, not a list of systems guaranteed in every current alpha build. The concept artwork below shows the intended town stages.

A flourishing town market with blue-and-gold guards, well-stocked stalls, and visiting nobles.
I / PROSPERITY

Full markets.
Safer roads.

A thriving town will draw more nobles, better goods, and more guards to protect its people and the settlements around it. A busy market will mean something.

An abandoned market square with empty stalls, a crumbling fountain, and a lone weary guard.
II / NEGLECT

Empty stalls.
Fewer shields.

As the economy declines, so will its defenses and opportunities. Leave a town to decay for too long and sickness will spread, killing townsfolk and leaving a foothold for something worse.

Adventurers face a spectral necromancer and skeletal armies inside a ruined crypt.
III / THE FALL

When the dead
claim the streets.

A necromancer will descend on the failing town, raising undead and skeletal armies to defend it and overrun what remains. Bringing it back will take more than one hero.

10-player open-world raid encounter

One province. A shared fortune.

Your world buff belongs to everyone.

When every city does well, everyone will benefit from a stronger world buff. Let cities decline and that advantage will fade. The best reason to help a distant town? Its future is tied to yours.

World concept artwork. Living economies, town invasions, and the shared prosperity buff are in development. These describe the world we’re building; test-build availability and balance will change.

Who might enjoy Mythria?

Mythria may be a good fit for fantasy explorers, players who like testing hybrid builds, gathering and crafting enthusiasts, and friends looking for a new online world to follow together. It is especially suited to people who enjoy participating in early development.

If you need a finished game to play immediately, read the closed-alpha details first. Access is by invitation, and features are unfinished. For familiar points of reference, see our guide for Fable, Skyrim, WoW, and Ascension players.